Hello man! I really like your game. I would love to use it in a classroom setting for students to learn more about space. Please email me to speak more. n6chernin@gmail.com
Interesting game, too bad, once you have died, you need to restart the game because all the buttons are stuck. Or the "E" or the "Q" button stay on the screen or you just can't move at all.
Would like to know what is what.
This guy gets too fast hungry and thirsty.
Maybe this game is not meant to play relaxed, but fast. Then this is not my type of game. But overall, looks cool and everything works (for what I know what does what or what is what)
So I can see there is a lot going on here, especially for a game made in such a short period, but there is so little communicated to the player that it's not only difficult to understand what you need to be doing, but how you even go about doing it. A simple control menu would have gone miles to improving the overall feel of the game and mitigated a lot for the frustrations I found from just being dropped in. It's impressive in it's scope for such a quickly made game, but the lack of any information on player control feels like a shot in the foot.
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Hello man! I really like your game. I would love to use it in a classroom setting for students to learn more about space. Please email me to speak more. n6chernin@gmail.com
Interesting game, too bad, once you have died, you need to restart the game because all the buttons are stuck. Or the "E" or the "Q" button stay on the screen or you just can't move at all.
Would like to know what is what.
This guy gets too fast hungry and thirsty.
Maybe this game is not meant to play relaxed, but fast. Then this is not my type of game. But overall, looks cool and everything works (for what I know what does what or what is what)
So I can see there is a lot going on here, especially for a game made in such a short period, but there is so little communicated to the player that it's not only difficult to understand what you need to be doing, but how you even go about doing it. A simple control menu would have gone miles to improving the overall feel of the game and mitigated a lot for the frustrations I found from just being dropped in. It's impressive in it's scope for such a quickly made game, but the lack of any information on player control feels like a shot in the foot.
Thanks for the feedback! I may do a small update to the game just to add in a controls menu (even though it's outside the 7 day window).
You're 100% right that the game doesn't communicate the controls and goals well enough to properly play the game.
I appreciate you taking the time to check this out!